The setting and lighting really help to sell the sci-fi horror aesthetic. The non-traditional weapons, combined with kinesis and stasis and creative enemy design, provide a lot of variety and strategy in combat that goes far beyond just "shoot bad guy in the head". The enemies are threatening, and the combat is challenging. Isaac is fully voiced and has more agency compared to the original. I'll have to just summarize my feelings here. Unfortunately, I never reviewed the first Dead Space on this blog, so I can't just link you to that. All the things that I liked about the original game are still present. The story, mission structure, map, and many set pieces will all be completely recognizable to anyone who played the original game, even though some things here and there might be a little different.Īs such, pretty much any review of the original Dead Space still holds mostly true here. It's still a 3rd person shooter built around the challenge of shooting off the limbs of zombies and monsters instead of aiming for the center of mass or going for head shots. Mostly how I remember itĭead Space is a pretty straight-forward, by-the-numbers recreation of the original game, with only a few creative liberties taken. It's a good remake of a good game, and it's a good survival horror game in its own right. This Dead Space remake is, by far, the much better game. I bought a used, second-hand copy in order to save a few bucks and to not give money to EA (and so as not to seem to give implicit support for this trend of unnecessary remakes).Ĭoming off of Callisto Protocol, Dead Space feels like a masterpiece.Īll that being said, having just recently come off of playing through The Callisto Protocol, the difference is night-and-day. As such, I did not buy this remake of Dead Space retail. I'm still on the fence about Silent Hill 2 and Resident Evil 4, since those remakes might take enough creative liberty to justify their existence (assuming they don't shit the bed in doing so). Maybe even patch the PS3 game with some of the ease-of-use features that were added for the PS5 remake. I would much rather than Sony and FromSoft just release a digital version of the PS3 game on the PS4 and PS5 storefronts and keep the servers going. Heck, even the Demon's Souls remake feels unnecessary. Games like Dead Space, The Last of Us, and Mass Effect just feel like completely unnecessary remakes - especially if they're going to be direct recreations of the original with little-to-no creative liberty. Fallout: New Vegas comes to mind.īut this recent fad of rote remasts or remakes of PS3-era games that were already highly-polished and still modern-feeling (and thus hold up well today) just feels like lazy, cynical cash-grabs to me. I would also understand the desire to go back and take another stab at more recent games which are really good, but which may have been virtually unplayable due to technical problems. I get the desire to remake or re-imagine older games that actually are dated, like Resident Evil 2 or Final Fantasy VII, which were both completely redesigned with modern gameplay conventions and (in especially in the case of Final Fantasy VII) bold new creative and narrative decisions. It is designed around gameplay conventions that are still standard practice today, and so the original still holds up well, outside of some mildly-dated presentation. Dead Space is only 10 years old, is an HD game that still looks fine. This is a remake that does not need to exist. I'm gonna be perfectly honest with you right up front: I'm coming into this review with a negative bias. ( < indicates platform I played for review)īlood and Gore, Intense Violence, Strong Language XBox S|X (via retail disc or XBox Live digital download). PlayStation 5 < (via retail disc or PSN digital download), "Shoot the glowy weak spot" boss fightsĪn unnecessary remake full of lateral "upgrades".Doesn't substantially change or improve on the original.Asteroid-shooting mini-game is completely redesigned.Finding Nicole is given more ludo-narrative weight.
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